Rules & Regulations
Coaches must report to the tournament tent upon arrival to Victoria Park. At that time, the organizing committee will verify that your entry package (i.e. entry form, certificate of insurance and entry fee) is complete.
Schools may bring an unlimited number of student-athletes to the tournament. However, tournament organizers will only present 30 medals to the champions and runners-up. Character Players will be nominated by their coach(es) and will receive a t-shirt courtesy of Highland Rugby. Forms should be brought to the tournament table to pick up the t-shirt for your player.
The laws of the IRB shall govern play at the Barbarian Cup.
SUBSTITUTIONS -
Game-sheets will be available 15 minutes prior to each game - coaches need to have it filled out at the registration table so the Field Convenor can have it for scoring purposes. Coaches must verify the names on the game-sheet before the start of the game and verify scorers and the score by signing the sheet at the completion of the game.
We will use the rolling substitution rule for all games.
Teams having 19 or more student-athletes on their team entry form must have 5 suitably trained front row players and at least 3 suitably trained locks. If a team has 22 or more student-athletes on their team entry form, the number of suitably trained replacements increases to 6 front row and 3 locks.
A student-athlete receiving a red card may not be replaced except under exception 2. Players receiving a red card may not play in another game during the Barbarian Cup and will be referred to their local athletic association.
A student-athlete receiving a yellow card will be temporarily suspended for 5 minutes of playing time on day one and 7 minutes of playing time on day two.
If a student-athlete leaves the field to have bleeding controlled or an open wound covered, that player may be temporarily replaced and return to the match with the referee’s permission. If the player can not return within 15 minutes of running time, the replacement becomes permanent.
A team can substitute for any reason.
DURATION OF GAMES
The maximum number of minutes allowable per day for junior rugby players is 90 minutes.
Junior boys - Pool 1 will have 4 games each on Sunday - 2 X 10 minute halves with a 2 minute half time. Pool 2 & 3 will have 3 games each on Sunday - 2 X 15 minute halves.
Monday games will be 2 X 20 minute halves with a 2 - 5 minute half time.
Junior Girls will have 3 games each on Sunday - 2 X 15 minute halves.
Monday games will be 2 X 20 minute halves with a 2 - 5 minute half time.
Teams must be ready to play 15 minutes before their scheduled game time. Games will start on schedule. If for some reason games begin to run behind schedule, the referee will wait 5 minutes after the completion of the previous game for the teams involved in the next game to warm-up on the field. Teams not ready to play at the scheduled start time for their game will forfeit the game with a score of 7 – 0.
TIE BREAKERS
Pool Play and Semi-final Tie Breakers:
Teams will be awarded three points for a win and one point for a loss. There can be no ties in the tournament. During pool play, a game that ends regulation time will go directly to kicks to decide the game. Each team will choose one, two or three kickers from the players on the field at the end of regulation time to kick for goal. Any one of the three players chosen can take a kick at any time and kickers may kick from a tee. Kicks shall be made in the following sequence from the 22 metre line:
i) centre field
ii) left side at the intersection of the 15 metre line and the 22 metre line
iii) right side at the intersection of the 15 metre line and the 22 metre line
For the first round, kicks will alternate between the teams with kicks occurring from all three spots. If no winner is decided in the first round, all subsequent kicks are sudden victory following the kick sequence defined above until a winner is determined.
Advancement & Wild Card Tie Breakers:
To determine advancement and wild card entries to the championship rounds, the following tie breakers will be used:
JUNIOR GIRLS – all 4 teams advance to playoffs based on ranking after pool play if a tie exists:
i) head-to-head
ii) fewest points against
iii) greater differential in points between tied teams
iv) greatest differential in points in pool play
v) a coin toss
JUNIOR BOYS – top team from each of the 3 pools and the best 2nd place team – see below.
Advancement & Wild Card Tie Breakers (best 2nd place team from 3 pools)
3 points win; 1 point for loss - no ties allowed goes to kicks
If there is a tie within the pool standings after the pool play the lowest points against will be considered first to break the tie.
The first place team advances to the playoffs.
The best 2nd place team from all 3 pools will advance as the 4th place team to the playoffs.
To determine the best 2nd place team from all three pools we will use the highest point differential for the three teams. IF there is a tie at that point, we will look at the lowest tries against divided by the number of games played the lowest number advances.
In the event that a wild card is given entry to the championship rounds, the wild card team cannot play a team from their pool in the semi-final.
Championship Game Tie Breakers:
If the championship game ends regulation time in a tie, two 5-minute overtime halves will be played with 10 players aside. The 10 players must be chosen from the players on the field at the end of regulation time. If a tie still exists at the end of overtime, the kicking format outlined in “pool play and semi-final tie breakers” will be used to decide the game.
CLOTHING & EQUIPMENT
Student-athletes are expected to wear mouth guards at all times. Referees will check mouth guards prior to the start of the game and will ensure that all footwear, clothing and equipment (eg knee braces) comply with the iRB laws of the game.
No metal, rubber, plastic or cloth jewelry can be worn during the game. A player may not wear a single stud at the toe of the boot. Moulded rubber multi-studded soles are acceptable provided they have no sharp edges.
DISCIPLINE & DISPUTES
Any student-athlete suspended from play by a red card from the referee may not return to play fro the remainder of the Barbarian Cup and will be referred to their local athletic association.
A student-athlete receiving a yellow card will be temporarily suspended for 5 minutes of playing time on day one and 7 minutes of playing time on day two.
A Jury of Appeal will deal with any discipline issues or disputes that arise during the Barbarian Cup. The Jury of Appeal will be composed of three members of the organizing committee that are not coaching in the draw in which an appealing team is playing.
A dispute must be submitted in writing to a member of the Organizing Committee together with a $25 fee, refundable if the dispute is upheld) within 30 minutes of the conclusion of the game in which the incident under dispute occurred. Decisions of the Jury of Appeal are final.
The referee is the sole judge of fact and law on the field. The Jury of Appeal will not accept appeals of judgment calls made by the referee or their assistants during play.
OFFICIALS & THERAPISTS
Referees will be appointed by the Barbarian Cup Organizing Committee. Teams are expected to provide a touch judge for all games except the championship game where assistant referees will be provided.
Athletic therapists will be at the tournament while all games are being played. Therapists will provide assessment and first aid treatment for players. Therapists will also provide taping before a game but teams must supply their own tape.
Referees in consultation with the athletic therapists have the final say on whether an injured player will be allowed to continue to play. Regular concussion protocols apply and the trainer will have final say as to whether or not a player if fit to return to play.